multi-layer background and paralaxx for the 2d platformer
We are going to use that technique called "paralaxx" to give some multi layered depth and animation to the background "and" foreground, we will have 4 layers moving at different speeds, it's a technique sometimes used in 2D games so here is a first render of how it looks in a 2D - flattened picture, what you'll be seeing most of the time :
( Yeah i added more details and start to modelise background and little rocks, plants / herbs diversity in trees and minerals for this first level )
So we'll have the rocks / mud on the first layer / foreground on top of the "walking" layer for the character, we'll have it moving at a slower speed than the walking layer of course ( while the walking / character layer moves at a normal speed, following character moves ) there will be trees on a layer behind the walking layer, that moves at the same speed as the walking layer, then, we'll have a third layer of a first row of trees, that moves in paralaxx, with a different speed than everything else, a fourth layer of trees, and finally, the far far background at a very , very slow speed.
That's about how these layers looks and how i have to work them separately in 3Ds max : (could be easily done under Blender too )
( i still need a third layer of farer / furthest trees with a canopy ) every layers will be separated in different sprites for Hitmanchoi @roundbeargames to add them separately and code each layers at their own speed while the camera is following the character.
I'm going back to work on this now 8D
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