Wonder Boy : The Dragon's Trap ""REVIEW""

in #videos6 years ago

wonder-boy-the-dragons-trap-review-something-old-something-new-4.jpg

Somewhere in another universe, Wonder Boy 3: Dragon's trap is mentioned in the same breath as Mega Man 2 and the Legend of Zelda as one of the great classics of the 8-bit console era. But in our reality, it is firmly established in the position of more cults. Dragons trap which originally released the Sega Master system in 1989 by the Japanese developer Weston was the second entry of the action adventure series monster world which is the spin-off of Wonder Boy of the action game first released in the arcade in 1986 did.

While the Wonder Boy series owns the copyright of character design by Nishizawa Ryuichi, while Sega owns that name, many different harbors and derivatives are released in various markets on various consoles It is. When The Dragon's Trap was ported to Hudson Soft for Turbografx 16 (aka PC engine), it was not confused with Adventure Island in the United States and Adventure Island on NES, and it was the original Wonderboy which was the port of Hudson. But despite the localization, the Dragon Trap is generally considered one of the best games released for the Master System, probably the best game in the franchise. A love letter from a child at a young age, a remake of a French developer Lizard Cube (Throwing "3") is like an impressive and luxurious refurbishment.

F1.png

Like most of the game in that era, this plot is useless. Wonder Boy (or one of the more important additions to Girl, Lizardcube) is cursed in the form of a lizard at the beginning of the game and must go through a series of levels and defeat again to get to be human There is a dragon boss. After defeating a dragon, players can access additional animal shapes and access new areas from the game's central hub.

Players can also purchase upgrades of weapons, shields and armor from symbolically interquing pig pigs of Monster World using gold from enemies and treasure boxes, so there are light RPG elements as well. There are hidden vendors and secret rooms to be found, many of which contain rare items, but you can also purchase magic and auxiliary weapons such as fireballs, boomerangs, lightning, etc. (Professional tips: boomerangs are all is). Players will also come across a nurse who regularly can restore the player's mind with increasing fee throughout the course of the game.

Since fundamentals are essentially the same as the original of 1989, the enjoyment of the game system depends on the tolerance for the quark of a relatively simple and hair-pulling design which is characteristic of the era. Thankfully, the Dragon Trap has a lot of charm and I am looking forward to playing today. The central concept of opening a new area by transforming it into various animal shapes is reminiscent of the item acquisition of the legend of Zelda.

F2.png

Lizardman, the first form of Wonder Boy and Wonder Girl, is attacked by a long-distance fire over the sword and is not affected by the lava even in the duck. Mouse-man sticks to the checkered walls and ceiling and fits in a small gap. Piranha man can swim (other characters walk across the floor only). Lion man can swing sword with 180 degree vertical arc, Hawkman can fly, it is weak to water. Battle is highly dependent on timing and positioning, finding an opening to attack or avoid an enemy leads to a comfortable rhythm thanks to close control of the game.

You can find a secret area by building a central hub in Metroid that the player can traverse freely across and freely backtracking with different characters. You died in the game (and you will die pretty), you return to the hub town of the game leaving all the gold and items intact. This is beneficial for struggling players who can return to the fight at a better opportunity after buying an excellent person Gear.

Dragon trap is a difficult game, but the difficulty of the second half has become prominent. Sometimes, this difficulty begins with creating the best features to clear the realm, not from mechanics. It took more than nine hours to complete the game, but it got longer than expected. At least two were spent grinding the second half area of ??the difficult game.

F3.png

It is part of the core appeal of the Dragon Trap, as well as finding the best way, but the Lizard Cube made some concessions to modernization. Hub Town's "password pig" eliminates the hint of helping progress, clarifies the item menu, makes it easier to find a secret. Overall, this game is fair in that challenge - no masochism at the level of ghosts of ghosts or battle roads is expected here. For gamers who do not mind the difficulties of old schools or want to relax a bit more, Lizard Cube implements easy mode. On the flip side, there is a hard mode that adds a heart-warming time limit, which was inspired partially by Monster Land's original Wonder Boy.

Given the spiritual dedication of the research cube to the original gameplay, the outstanding element of the dragons trap is overhaul of audiovisual. With widescreen, playing the original 1989 graphics at 60 fps, or just pressing a button, you can play beautiful manga veneers handwritten by Bim Fiquet, an animator, to easily perform two styles You can wipe.

This technique is incorporated in Lucasarts game remastered like tentacle day and full throttle, but in other games it is not so attractive as a dragon trap. That luxurious band dessinées art style looks very fluid, but it is probably the biggest victory for Lizard Cube that it is perfectly synchronized with the 8 bit original frame.

Especially enemies demonstrate rare charm, from the skeleton with the head removed, to the ninja who flips the cyclops forward, and between each tropic. The closest graphical equivalent is probably Good-Feel's wonderful Wario Land: Wii's Shake Dimension, or not so much Hollow Knight. In terms of extra visual options, there is no 4: 3 mode, but when playing with retro graphics you can impose a scanline at 0 to 100 percent intensity to make it nostalgic to taste I will.

F4.png

The soundtrack was updated and expanded with similar care. Sakamoto Shinichi's original score incorporates catchy melodies specific to time constraints and is updated with composer Michael Jayle and polite instruments of Romain Gauthier. The main theme of this game is somewhat repetitive in the original release and it differs from region to region now. For example, the early beach level has a Caribbean rhythm and the central town has a relaxing mandolin riff. Like the visual, there is a dedicated button (R3 of PS4) to switch between 8 bits and modern sound. By pausing the game and manipulating settings you can combine updated music with old sound effects, new sound effects and older music. Perhaps the most difficult thing in the game is even options to reproduce the unique FM sound unit of the master system.

Attention to such detail is very impressive. Lead designer Omar Cornut (Pixeljunk Shooter, Tearaway) previously worked on Master System emulation and incorporated these techniques into The Dragon's Trap. Although remake includes automatic saving between levels, nostalgic touch still maintains the password system of the master system version. For nearly 30 years ago the old password has been scrolled into the original dragon trap owner's manual screens Actually it works remake, and vice versa.

In terms of updating the old classics, Lizardcube sets quite a bit, especially considering the small size of the team that is working on it. If you have luck, it may shine the delayed limelight of the whole series. There is a spiritual successor to the game atelier's monster boy and the cursed kingdom's work by quite a coincidence. Like the remake of Dragon's trap, I am blessed by Nishizawa, and the developers (French people) are familiar with the Lizard Cube.

Wonderboy: Dragons trap is an essential item for series fans and general old school gamers. Modern platform such as Shovel Knight, Momodora, Shantae (sharing a part of Wonder Boy's DNA) for those without nostalgia with 8-bit titles, the relative simplicity of the game is not measured for refining the adventure Maybe, but set up all retro remaster examples.

Please dont forget to Upvote & Resteem if you like this article

Coin Marketplace

STEEM 0.29
TRX 0.11
JST 0.033
BTC 63901.15
ETH 3133.40
USDT 1.00
SBD 4.05