Darkest Dungeon Part 5: The Farmstead
I venture off the Farmstead to help a farmer, afflicted with ethereal abominations on his lands following a recent comet strike. Things aren't dark just in the dungeons.
I'm starting to get a better handle on the way the game mechanics work, and I'm working out the synergy between the two tanks now - I've got my selected back row sorted - a healer, and a bard, which seems to be working well.
Although, given the other stress management options available in the game, the bard may leave the part for a damage dealer, then; the problem becomes stress management in battle.
Perhaps the bard is only useful early game? I'm not sure, I'm still learning the mechanics, and I am far from mastery.
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