[Merlin] Bulgarian guisteemCreated with Sketch.

in #utopian-io7 years ago

Download & Installation Guide
Language pack

Rename it as Gatherer.ui.cs than replace it in (If Windows) (Depends on your windows) C:\Users\Yourusername\Desktop\merlin-development\merlin-development\Albion\Merlin\Profiles\Gatherer\gatherer.ui.cs

To use it in Bulgarian

Let me introduce you the Bulgarian gui of the Merlin

Left button is gonna get us to the Interface
Left%20button%20is%20going%20to%20take%20us%20to%20the%20gui%20before%20translating%20to%20bulgarian1.jpg
merlin%20utopian%20bulgarian%20translation%20from%20english%2025.jpg

Stock - English version
Gui%20panel%20Before%20translating%20to%20bulgarian%201.jpg

Bulgarian
merlin%20utopian%20bulgarian%20translation%20from%20english%2026.jpg

Challenges during the translation
Believe%20it%20or%20not%20but%20those%20are%20the%20conversation%20lines%20rarely%20picked%20from%20my%20translator's%20mouth%20when%20we%20were working%20on%20translation.jpg
I avoid commenting here to keep this contribution as objective as it can.

Technical process of the Contribution

Context style - How it was - How it is (Before - After)

Line 52th
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       if (GUI.Button(GatheringUiButtonRect, "интерфейс"))

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Line 82th
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       _allowMobHunting = GUILayout.Toggle(_allowMobHunting, "Позволено е убиването на мобове (Още се разработва - може да предизвика проблеми)");

merlin%20utopian%20bulgarian%20translation%20from%20english%202.jpg

Line 83th
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       _skipUnrestrictedPvPZones = GUILayout.Toggle(_skipUnrestrictedPvPZones, "Внимавайте с PvP зоните");

merlin%20utopian%20bulgarian%20translation%20from%20english%203.jpg

Line 84th
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       _skipKeeperPacks = GUILayout.Toggle(_skipKeeperPacks, "Пропускайте насъбралите се много мобове на едно място");

merlin%20utopian%20bulgarian%20translation%20from%20english%204.jpg

Line 85th
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       _allowSiegeCampTreasure = GUILayout.Toggle(_allowSiegeCampTreasure, "Позволете използването на съкровища");

merlin%20utopian%20bulgarian%20translation%20from%20english%205.jpg

Line 86th
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       _skipRedAndBlackZones = GUILayout.Toggle(_skipRedAndBlackZones, "Прескачайте червените и черните зони за пътуване");

merlin%20utopian%20bulgarian%20translation%20from%20english%206.jpg

Line 87th
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       UpdateESP(GUILayout.Toggle(_showESP, "Покажете ESP"));

merlin%20utopian%20bulgarian%20translation%20from%20english%207.jpg

Line 108th
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           GUILayout.Label($"Пуснете си обсега на групите от мобове: {_keeperSkipRange}");

merlin%20utopian%20bulgarian%20translation%20from%20english%208.jpg

Line 112th
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       GUILayout.Label($"Минимална кръв изискана за събиране: {_minimumHealthForGathering.ToString("P2")}");

merlin%20utopian%20bulgarian%20translation%20from%20english%209.jpg

Line 115th
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       GUILayout.Label($"Ресурсите необходими за банковият сейф: {_percentageForBanking}");

merlin%20utopian%20bulgarian%20translation%20from%20english%2010.jpg

Line 120th
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           GUILayout.Label($"Ресурсите изискани за съкровището: {_percentageForSiegeCampTreasure}");

merlin%20utopian%20bulgarian%20translation%20from%20english%2011.jpg

Line 127th
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       GUILayout.Label("Избиране на банкер:");

merlin%20utopian%20bulgarian%20translation%20from%20english%2012.jpg

Line 130th
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       GUILayout.Label("Избиране на минимални ресурси:");

merlin%20utopian%20bulgarian%20translation%20from%20english%2013.jpg

Line 136th
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       GUILayout.Label("Избиране на събирач:");

merlin%20utopian%20bulgarian%20translation%20from%20english%2014.jpg

Line 137th
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       var currentClusterInfo = _world.GetCurrentCluster() != null ? _world.GetCurrentCluster().GetName() : "Неизвестно";

merlin%20utopian%20bulgarian%20translation%20from%20english%2015.jpg

Line 145th
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       GUILayout.Label("Ресурси за събиране:");

merlin%20utopian%20bulgarian%20translation%20from%20english%2016.jpg

152th**
Merlin%20how%20it%20was%20before%20translating%20to%20bulgarian%2017.jpg

       if (GUILayout.Button("Затваряне на потребителския интерфейс за събиране"))

merlin%20utopian%20bulgarian%20translation%20from%20english%2017.jpg

Line 157
Merlin%20how%20it%20was%20before%20translating%20to%20bulgarian%2018.jpg

       if (GUILayout.Button("Разтоварване"))

merlin%20utopian%20bulgarian%20translation%20from%20english%2018.jpg

Line 187th
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       var text = _isRunning ? "Спри събиране" : "Започнете събиране";

merlin%20utopian%20bulgarian%20translation%20from%20english%2019.jpg

Line 194th
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               if (_selectedGatherCluster == "Неизвестно" && _world.GetCurrentCluster() != null)

merlin%20utopian%20bulgarian%20translation%20from%20english%2020.jpg

Line 196th
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               _localPlayerCharacterView.CreateTextEffect("[Старт]");

merlin%20utopian%20bulgarian%20translation%20from%20english%2021.jpg

Line 206th
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           GatheringWindowRect = GUILayout.Window(0, GatheringWindowRect, DrawGatheringUIWindow, "Събирателен потребителския интерфейс");

merlin%20utopian%20bulgarian%20translation%20from%20english%2022.jpg

Line 219th
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               if (_selectedGatherCluster == "Неизвестно" && _world.GetCurrentCluster() != null)

merlin%20utopian%20bulgarian%20translation%20from%20english%2023.jpg

Line 221th
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               _localPlayerCharacterView.CreateTextEffect("[Старт]");

merlin%20utopian%20bulgarian%20translation%20from%20english%2024.jpg



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