[Merlin] Bulgarian gui
Download & Installation Guide
Language pack
Rename it as Gatherer.ui.cs than replace it in (If Windows) (Depends on your windows) C:\Users\Yourusername\Desktop\merlin-development\merlin-development\Albion\Merlin\Profiles\Gatherer\gatherer.ui.cs
To use it in Bulgarian
Let me introduce you the Bulgarian gui of the Merlin
Left button is gonna get us to the Interface
Stock - English version
Bulgarian
Challenges during the translation
I avoid commenting here to keep this contribution as objective as it can.
Technical process of the Contribution
Context style - How it was - How it is (Before - After)
Line 52th
if (GUI.Button(GatheringUiButtonRect, "интерфейс"))
Line 82th
_allowMobHunting = GUILayout.Toggle(_allowMobHunting, "Позволено е убиването на мобове (Още се разработва - може да предизвика проблеми)");
Line 83th
_skipUnrestrictedPvPZones = GUILayout.Toggle(_skipUnrestrictedPvPZones, "Внимавайте с PvP зоните");
Line 84th
_skipKeeperPacks = GUILayout.Toggle(_skipKeeperPacks, "Пропускайте насъбралите се много мобове на едно място");
Line 85th
_allowSiegeCampTreasure = GUILayout.Toggle(_allowSiegeCampTreasure, "Позволете използването на съкровища");
Line 86th
_skipRedAndBlackZones = GUILayout.Toggle(_skipRedAndBlackZones, "Прескачайте червените и черните зони за пътуване");
Line 87th
UpdateESP(GUILayout.Toggle(_showESP, "Покажете ESP"));
Line 108th
GUILayout.Label($"Пуснете си обсега на групите от мобове: {_keeperSkipRange}");
Line 112th
GUILayout.Label($"Минимална кръв изискана за събиране: {_minimumHealthForGathering.ToString("P2")}");
Line 115th
GUILayout.Label($"Ресурсите необходими за банковият сейф: {_percentageForBanking}");
Line 120th
GUILayout.Label($"Ресурсите изискани за съкровището: {_percentageForSiegeCampTreasure}");
Line 127th
GUILayout.Label("Избиране на банкер:");
Line 130th
GUILayout.Label("Избиране на минимални ресурси:");
Line 136th
GUILayout.Label("Избиране на събирач:");
Line 137th
var currentClusterInfo = _world.GetCurrentCluster() != null ? _world.GetCurrentCluster().GetName() : "Неизвестно";
Line 145th
GUILayout.Label("Ресурси за събиране:");
152th**
if (GUILayout.Button("Затваряне на потребителския интерфейс за събиране"))
Line 157
if (GUILayout.Button("Разтоварване"))
Line 187th
var text = _isRunning ? "Спри събиране" : "Започнете събиране";
Line 194th
if (_selectedGatherCluster == "Неизвестно" && _world.GetCurrentCluster() != null)
Line 196th
_localPlayerCharacterView.CreateTextEffect("[Старт]");
Line 206th
GatheringWindowRect = GUILayout.Window(0, GatheringWindowRect, DrawGatheringUIWindow, "Събирателен потребителския интерфейс");
Line 219th
if (_selectedGatherCluster == "Неизвестно" && _world.GetCurrentCluster() != null)
Line 221th
_localPlayerCharacterView.CreateTextEffect("[Старт]");
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