DrugWars: Battle System Revised... AGAIN!
drugwars-make-your-own-judgement
What we can advise you is to build different types of units if you are aiming to let them go into a Battle, because each type of unit will be able to attack only once each round.
Yeah, that wasn't the case, like yesterday. Now this:
LOL, seriously this is bull shit.
Full on tilted rage right now.
I can't even seem to secure a meager 100K resources after spending multiple times that on units. This is absolutely ridiculous.
So, not only does each clump of units only attack once each round, now it seems like one of those units is doing AOE or trample damage. Probably the Bazooka Guy, but maybe just all of them now. Who knows; zero communication on this front so far.
You will receive more informations on the new Battle system very soon.
Neat.
Attack bots are not authorized in DrugWars, if you decide to use some script to attack other players, it's now at your own risk, but you should be aware that you can lose all your accounts without any possibility to recover them.
Noice. I actually noticed that while I was farming my own accounts, bots were not trying to attack me, and I fully expected them to try, so that's been a nice change.
When it really comes down to it I'm spending way too much time playing these accounts. I'm juggling ten accounts right now for very little gain. It's almost impossible to play the game for real and find accounts worth attacking. This is especially true when they change the combat system every other day with zero notice.
If I accidentally have even 30K resources above my buffer I get attacked and lose everything. Pretty sweet.
Still, this game gives me an idea for a different battle system. If you ever get the chance download Starcraft 2 for free and play Nexus Wars in the arcade. I play this game from time to time with a friend and I think I could greatly improve on the mechanics. It's a tug-of-war style battle arena where the object is to kill the enemy's base with automated units. I'll let y'all know if I make any progress on this front.
I think i figured put the new battle system to some extent. I think melee attack units go out first based on thr speed. So front load your army with melee units of 1's and then have huge range army to take out other team.
My theory was you just need one of everything and then a bunch of Big Mama / Bouncers to tank... haven't tried it yet.
hey.. you might find the answers here:
https://github.com/FutureShockco/drugwars.js
Steem Monsters is enough stress and strategy for me! Glad I am not competing at those levels for resources!
Posted using Partiko iOS
Congratulations @edicted! You have completed the following achievement on the Steem blockchain and have been rewarded with new badge(s) :
Click here to view your Board
If you no longer want to receive notifications, reply to this comment with the word
STOPTo support your work, I also upvoted your post!
Vote for @Steemitboard as a witness and get one more award and increased upvotes!