Ork Assault (Game 1) - Turn 22
Welcome to the twenty first turn of Ork Assault!
All the rules and starting information is here : Ork Assault Rules.
Review of last turn
The Orks are coming!
The grots and guardsman have been tangled in melee for a couple of turns now, the few guardsman holding back the tide of greenskins in their narrow corridor, but their fight may be in vain as the horde of Orks approaches. The battle in the last room is looking to be huge!
Legend
| Unit Icon | Unit Type | Unit Icon | Unit Type |
|---|---|---|---|
| Friendly Ork Shoota | Friendly Ork Slugga | ||
| Enemy Bolt Gun | Enemy Bolt Gun | ||
| Enemy Bolt Pistol | Enemy Heavy Bolter |
Game Map
Click on the map for a bigger version
Thanks so much for playing!

Charge the wall at S25
@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
Not sure you can reach the wall in 1 turn. With movement halved, a charge of 8 becomes only 4 squares.
Yeah, @happyme is right.
I took your roll and shot the wall instead.
South 6 please!
Done!
M19 please.
Done!
The two Gretchins in close combat try their luck again first:
needing 5+ and 4+ (second one gets additional combatant, and they're both using their blasters)
@rollthedice
I myself charge into close combat to use my Grabba Stick, with 2 attacks
@rolltwodice
The other gretchins move in to R26 and Q27, the remaining one moving to S26 and shooting once (5+)
@rollthedice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 2.
Second die lands...
You rolled a 3.
the first two gretchin fail miserably AGAIN
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
last gretchin also fails...
@rolltwodice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 1.
Second die lands...
You rolled a 3.
oh for... I needed 3+ on the first one, and 4+ on the second one...
fumes about the traitorous Dicebots
I know, right!? They're totally against us lately
Well let's try this again!
First my runtherder:
@rolltwodice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 5.
Second die lands...
You rolled a 3.
Boom!~
Finally!
So my grot tries his best too:
@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
No.. right?
So now I can't charge my other grots to stand in the place of where the old guardsman died, right?
I reckon you can... you're allowed to pass through friendly squares.
No I tried this last turn but it wasn't allowed unless I'm mistaken
You CAN pass friendlies, but not past enemies. Last time there was nowhere to go, but if you cleared a path, then there is somewhere to go.
IF I can jump over/pass over my friends? can I move and I attack dude at U26? if so heres a grenade roll - else i just get as close as i can walking around others :)@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Bam!
Good thing you got him.. he was going to shoot everyone!
Passing through friends is permitted.
Friendly Ork Turn :
Big shoota Ork moves 6 southish.
Imperial Guard Turn :
M29 tries to smack a grot @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
O29 tries to slugga a grot : @rolltwodice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 6.
Second die lands...
You rolled a 3.
Lil Snarsnik was killed.