Developers Who Apologized For Their Video Games

in INVEN Gaming4 years ago

When a video game is launched in the industry, the natural thing is to analyze the different characteristics that it may have. We are informed about its development, its design decisions or the mechanics that will be implemented in its final version. And of course, as in life, not everything goes according to plan. And there are many times that developers have apologized for errors or lies about their video games.

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That is why there is no greater honesty than to apologize for our mistakes, this is a review of some developers who were not satisfied with the way their works were done and apologized to the fans. Among them are well-known names such as Assassin's Creed or Final Fantasy XIV, etc.

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Halo 5: Guardians (343 Industries)

It is well known that Halo is one of the most loved FPS franchises by people, but unfortunately its fifth installment was harshly criticized in its history. Although the reasons were simple, they were also quite understandable, because most just wanted to continue the story of Master Chief, and its director, Frank O'Connor had no problem admitting the mistakes, and affirmed that the criticisms were totally deserved, since they mostly gave us control of another character that people didn't want to see.

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Final Fantasy XIV (Square Enix)

What happened with Final Fantasy XV was really interesting and curious, when the game debuted it was harshly criticized by the press and fans of the saga, but currently it is one of the most acclaimed MMORPGs of the decade. Through Yoichi Wada, Square Enix apologized for the state in which the game was released, and decided to extend its free trial period and opted for the most sensible decision: admit your mistakes and get to work to make the game comply with the expectations, and yes they did.

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No Man's Sky (Hello Games)

Sean Murray's project had to go through many barriers and problems over the years, and of course receiving thousands of criticisms, to the point of receiving death threats. And the latter is obviously reprehensible. The creative took advantage of the criticism and that fall to improve and congratulate the development team, learning from the mistakes made when presenting the title.

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Assassin's Creed (Ubisoft)

Climbing towers to unlock the areas of the map. Currently many games have this mechanic, but the first game in this saga by Ubisoft was in charge of proposing it. This was something that was not very well received by users; even when some other game does it, they call it Assassin's Creed. Patrice Désilets, apologized with a "Sorry, it's my fault."

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The Culling 2 (Xaviant Games)

There is no greater excuse than to act in a forceful way. The Culling 2 is a disastrous Battle Royale. Or rather, it was. Because Xaviant Games, through its director of operations Josh Van Veld, immediately withdrew it, apologizing for the unfortunate state in which it was released, and announcing that it would refund their money to all the users who bought it, which were not exactly many.

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Obviously, there are many more examples, but these were just a few of the managers or developers who apologized for certain mistakes that were made while releasing their games. These types of incidents occur very frequently in the video game industry, it is not something new. Many times they tend to go through a bad decision or promise something that was not actually in the final version, but fortunately there are many studies that have learned from their mistakes and have been able to redeem themselves to meet the expectations of the users who buy their products.

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