Evolution of Video Game Graphics 1962 - 2017

in #games7 years ago

For 30 years the games industry worked in a certain way. People rented offices and set up studios to create games; they employed staff to work in-house, then got those projects funded and distributed by publishers. If you wanted to opt out of that setup, you worked alone, or in a small team, as an indie developer – you operated in a totally separate stratosphere; the system neatly self-segregated. Meanwhile, in the background, the business worked to the seven-year cycles dictated by the lifespan of the major consoles. It was a machine of discreet components.

More

Follow me : @cpandrei86
U5dt42G4xW1EyBKDCHWEBSZLxMxDnZk.gif

Sort:  

i like your post my friend

Congratulations @cpandrei86! You have completed some achievement on Steemit and have been rewarded with new badge(s) :

You got your First payout
Award for the number of upvotes
Award for the number of comments received

Click on any badge to view your own Board of Honor on SteemitBoard.
For more information about SteemitBoard, click here

If you no longer want to receive notifications, reply to this comment with the word STOP

By upvoting this notification, you can help all Steemit users. Learn how here!

Coin Marketplace

STEEM 0.18
TRX 0.16
JST 0.030
BTC 68305.20
ETH 2710.66
USDT 1.00
SBD 2.72