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RE: Heckler's Tournament

in CEO Champion's Gate4 years ago

Since it appears that there are only going to be 2 of you playing, I'm going to allow 2 games with different armies. For the first army, please use the ban list in the original post. For the second, also add Ranger, Lich, FireElemental, Alchemist, and PoisonMage (all tiers for all) to the ban list.

I will then award 1st, 2nd, and 3rd place prizes accordingly (so one of you will end up with 2 prizes).

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Here are the replays of our games:
Round 1:
GodOfTomatoes-e3Gewinnt
54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,King,Axeman,,,,,Militia3,Bishop3,Knight3,Axeman,,,,,Duelist2,Fencer4,Angel,Samurai,,,,,Duelist2,Hydromancer4,Fortress,Samurai,,,,,Pikeman2,King,Ranger2,Samurai,,,,,Pikeman2,Demon3,Lust,Samurai,,,,,Duelist2,Hydromancer4,ArchBishop,Militia3,,,,,Duelist2,Fencer4,ArchBishop,Militia3,,,,,Militia3,Bishop3,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,49,35,13,20,50,36,10,19,54,46,4,13,46,39,13,21,36,22,15,22,39,30,22,30,30,22,7,22,35,17,8,17,62,44,1,18,44,30,22,13,30,38,20,27,53,44,11,20,57,43,2,10,44,30,10,11,38,37,11,34,43,44,34,59,60,59,19,28,37,1,18,1,44,8,0,8,8,0,1,0,59,25,3,19,25,19,12,19,61,38,20,29,38,43,21,12,43,29,13,4,29,3,12,30
0-1 morale extra rule
Round 2:
GodOfTomatoes-e3Gewinnt
54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,ArchBishop,Militia3,,,,,Militia3,Gluttony,ArchBishop,Militia3,,,,,Militia3,Gemini2,Knight2,Samurai,,,,,SoulFlare,Harpy3,Lust,Samurai,,,,,Drake2,King,Fortress,Samurai,,,,,Drake2,Demon3,Knight3,Samurai,,,,,SoulFlare,Harpy3,Angel,Axeman,,,,,Militia3,Gemini2,King,Axeman,,,,,Militia3,Gluttony,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,58,50,10,19,48,34,9,17,49,33,0,9,34,25,17,25,33,25,19,26,58,49,2,19,25,17,3,10,49,9,19,9,57,42,26,33,42,25,11,18,25,27,18,25,27,25,10,19,51,35,8,16,25,17,19,26,17,16,26,35,52,36,9,26,16,0,26,36,0,1,4,1,61,43,36,53,59,52,53,63,62,45,6,29,45,35,29,52,43,52,1,2
0-1 morale extra rule
"However, ending the game by reducing the opponent's morale to 0 by this manner is a draw -- reduction of morale to or below 0 must be done by an attack or Morale Decay in order to count as a win." I understand it correct, that the draw rule didn't apply?
We counted every ability for attack deffense. e.g push, when it wouldn't actually work, or SoulFlare vs. Champions, or melee attacks, which could get blocked by armour, is that correct?

 4 years ago (edited)

My analysis of the 2nd game's positioning penalties:

whiteblack
-1(m1)Samurai/SoulFlare...
-1(m2)Militia/SoulFlare...
...-1(m6)Militia/Archbishop (before pull)
...-3(m7)Harpy/Militia+Archbishop+Lust
-1(m9)Samurai/Gemini...
-1(m10)Samurai/Gemini-1(m10)GeminiTwin/Samurai
...-1(m11)GeminiTwin/Samurai
-1(m13)Militia/GeminiTwin-2(m13)GeminiTwin/Militia+Knight
-2(m14)Lust/GeminiTwin+Drake...
-1(m15)Lust/SoulFlare-1(m15)Drake/Lust
...-1(m16)GeminiTwin/Archbishop
...-2(m18)Harpy/Lust+Knight
...-1(m19)King/Knight
-1(m22)Angel/SoulFlare...

white loses due to King loss penalty, which reduces white's morale to -1

As I was watching this, I realized that I actually didn't specify whether loss due to a king loss penalty meant a loss or draw.

My apologies for all of the ambiguities and confusion. I obviously should have thought this through a bit more...

Anyway, if both of you want to consider it black's win, that's fine (that only positioning penalties would be considered for the draw rule was my intention, but by not considering the king loss penalty, the written rules actually indicate that it was a draw by saying that only an attack or Morale Decay reducing morale to 0 counts as a win -- so whichever way you want to take it is fine by me, as long as you both agree).

I'm fine with counting them as his wins, but I do hope these rules are cleared up in the next version of this tourney that you run

OK, thanks. Sorry about that.

Well, at least I know you'd like me to run another. ;)

On the slightly more positive side, I recently acquired 20 more crowns, so you'll each get an extra 10 RP.

temp-GoT_prize.gif

 4 years ago (edited)

My analysis of the 1st game's positioning penalties (hopefully I didn't miss anything, but I may have):

whiteblack
...-1(m7)Duelist/Axeman
...-1 (m9)Fencer/Archbishop
-1(m16)Angel/Pikeman...
-1(m17)Samurai/Fencer-1(m17)Fencer/Axeman
...-1(m20) Demon/Axeman
...-2(m21)Demon/Samurai (x2)
...-1(m24)Hydromancer/Samurai
...-2(m25)Hydromancer/Archbishop+Ranger

white loses due to black's Ranger killing white's Duelist

As this is where you stopped, it looks as though our analyses matched, or at least were close. I'll check the other game now.

 4 years ago (edited)

No, if it can't work, you can't do it, therefore it doesn't apply (it has to be able to affect the enemy unit in some manner -- note that breaking armour does affect the enemy unit, so an armoured unit that can block an attack with its armour does not count as being able to affect the enemy unit without repercussion (depending on the situation, of course)). Sorry if this was ambiguous.

I'll go ahead and accept the results for these based on how you understood the rules (unless you both want to replay them), but any subsequent games should not count any abilities toward positional penalties if they cannot be performed.

I haven't watched the games yet -- I'll look them over tonight.

temp-e3g_prize.gif

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