REVIEW DOTA 2 PATCH 7.10 - Ep. #3

in #gaming6 years ago (edited)

Hi everyone, welcome back to another Dota 2 Patch 7.10 Review, on this last review I'm gonna show about some changes for the last 15 heroes on this game.

DOTA 2 PATCH 7.10 REVIEW - Ep. #3

REVIEW DOTA 2 Episode 3.jpg


16._Spectre

Spectre

Of all of the degree 25 adjustments inside the notes, this one has the very best capability of making an impact. With an 80% harm dealt from Illusions, Spectre may even opt for a special construct, now not regarding Radiance, and absolutely concentrate on stacking up on Agility and Stats in standard. Her damage output inside the later ranges of the game has constantly been huge and this expertise opens up a new, high danger-high praise fashion of play for the hero, which may be a welcome exchange of tempo for a very gradual difficult carry.

17._Sven

Sven

Sven’s absence from the meta is a bit unexpected, given how stacks aren't a miles bigger deal than they was. nonetheless, with the amount of kiting and mobile heroes, coupled with MS talents, to a few diploma the reality that he wasn’t even picked once in ESL One Katowice is justifiable.
those capabilities intention at fixing this hassle and they might certainly acquire their intention. Having a miles lower cooldown on a stun is constantly a good deal, but it also dispels now, meaning it is able to be used to counter “ghost” results, in addition to myriad of different useful buffs from the enemy.

18._Terrorblade

Terrorblade

Given how the hero led to an outcry from the community, the nerfs are fantastically tame. but, as turned into pointed out a couple of instances in the course of the tournament, the hero may not have wanted nerfs within the first place: handiest one crew, team Liquid, made the hero appearance OP.

19._Tinker

Tinker

The manacost increase for Laser once again only nerfs the hero’s early game, while the bounce radius cuts are probably going to be inconsequential, given how it is generally quite difficult to spread out more than 400 units apart during an engagement. But still, it is a good change for a hero that remains one of the most consistent win conditions.

20._Tiny

Tiny

Laning stage nerfs. now not long-term effect another time. For a hero this popular it's far sudden the nerfs have been that tame — he changed into, in the end, the most contested hero of ESL One Katowice, banned in most people of games.

21._Treant_Protector

Treant Protector

A weird change overall, with hero getting an exceedingly powerful stage 25 expertise, at the same time as dropping an early XP skills. still, the early +2 block times for dwelling Armor is nothing to look down on, and from this transformation on my own the hero can make a comeback into the meta, with a focus on getting dwelling Armor maxed up earlier than stage 10.

22._Troll_Warlord

Troll Warlord

Some small all around buffs to talents which would possibly being the hero back into the meta, mainly given what number of famous cores were nerfed. +50 HP and +25 harm from an capacity don’t appear like a whole lot in a vacuum, however Troll is notably higher off in 7.10 than formerly, for the reason that he is one of the few final lane dominating heroes that has excessive Rosh ability, excessive push capability and first rate teamfight.

23._Undying

Undying

Given how all of those changes are skills-related, the impact isn’t going to be as visible, however it might come into play in extended games. With Alchemist proven to be first rate sufficient to select as soon as during a tournament, we wouldn’t be too surprised to look an undying Aghanim’s upgrade during Bucharest and it does trade the glide of the game pretty hard.

24._Ursa

Ursa

One of the most disenchanting feelings as united states is getting bowled over by means of Roshan two times in a row and losing all stacks. it's miles up for debate how abusable these greater 4 seconds can be and whether the groups are going to try to sneak in an early Roshan, but as a consistency booster this variation is very welcome.

25._Venomancer

Venomancer

New Veno can be even more disruptive to the enemy, while still imparting loads of utility via slows and imaginative and prescient. the extent 25 Nova now covers a 1375 AoE in poison, doubtlessly disrupting all the blinks and giving an Octarine Veno all of the heal within the global. It might be well worth exploring in pubs, but might be still too unreliable to attempt in an authentic healthy.

26._Visage

Visage

Interesting quality of life changes that will probably make the hero a little bit more popular among the uninitiated. Visage is in an interesting spot, where he is used as a position one or two more frequently, than he used as a support. He still lacks the burst damage he used to have, however.

27._Warlock

Warlock

Warlock is getting some interesting buffs. the level 15 XP talent appears particularly exciting, given how the level 25 golems can become a complete nuisance to deal with, with extra armor or complete magic immunity. If taken in a timely way, they could end up a win circumstance and perhaps there's even room for a center Warlock, that concentrates on getting quadruple golems up as soon as possible.

28._Windranger

Windranger

Once again, a support-oriented buff that is nonetheless benefits a core Windranger as well. A well-landed Shackleshot is a very strong disable and having more of them is a welcome change for the hero. That said, her return to the meta is still quite unlikely, since she is either heavily out-tempoed or out-scaled by the majority of other cores.

29._Winter_Wyvern

Winter Wyvern

Winter Wyvern was absent from the meta for some time and this will certainly bring her back. No longer is there a trade-off between Arctic Burn manacost and Splinter Blast damage and the 1-3-1 build is probably going to be a staple, freeing up a skill point for an early Cold Embrace, if you still want to remain aggressive, while having mana for all your spells. A very welcome and a well deserved change for a hero that was hit too hard over and over again.

30._Wraith_King

Wraith King

A new way to play Wraith King comes with several benefits. Since you no longer need to have your passive proc 5 extra times to get the full Skeleton crew, you can use the skill with maximum efficiency much more frequently, while the Attack Damage, while lower, comes at a time where the enemy might not have reacted with the timely Crimson Guard. Skeletons potentially deal a lot of damage and the ability to “guide” them with the Wraithfire Blast makes for a hero that is quite easy to play effectively. Who know, maybe he will be picked professionally after all.


↷The End↶

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