Review Nex Machina: Bullet Hell !

in #gaming6 years ago

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Housemarque returns with their latest action game - Nex Machina who in quality seems to offer similar appeal in the format of the department's story and the unfavorable character of one action game that will prompt you to respond simultaneously to each petition, all avoiding so do not a few ultimatums able to shoot you with one touch. with the twin-stick shooter format they carry it looks like a game that is finished to slam your mouse or controller across the room.

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match what they run with RESOGUN in the previous season Housemargue seems to be not looking at the plot as well as a fundamental item to enjoy their updated game, Nex Machina. there is no cut-scene section or just a short novel to let you know what's common in this world again. as you know, you play a role as one of the most important attributes that come along using the coolest numbered motorcycle with the laser shots, with the robot of all sorts ala becoming the main udu.

Housemarque also maintains some submissions that will make you who have tasted written action games to recognize the braids of both. you will be dealing with an aspect of futuristic dystopia that should not contain no little news of the story of the nature or enemy you face. Housemarque treats every stage of a wide variety of themes tucked into nothing more than a "playful ground to provide matches on it, or even get you trapped and killed.

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sourced visible angle he did not look brilliant But the artistic approach to his presentation who created this game is quite charming There are two factors that he borrowed the beginning RESOGUN: the beginning is the impact of the returning medominasi any destruction, the beginning of the place until the rival and the second - the color game . Like one aspect of neon that is hit by a big war Nex Machina comes with lots of smart colors along with high contrast to substitute the specific charms of enemies of red shades, brightly colored shots of bright blue lights that appear when you set the class up to the motor plan the ultimate behavior perhaps you can just direct you to Tron.

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limbs are sourced so the number of shots and preparedness for zones you should do thumbs up deserves to be directed to a minimalist UI design That Housemarque seems to know that they do not want your actions to make sense of killing or hijrah by means of simultaneous ends blocked by too few icons that can blocking understanding Given it is almost impossible for you to pay attention to this UI-UI is also busy adhering to his life view is designed to determine you can reach the required news momentarily. since it's just the level of your layers of the spirits that remained until the power-up of any weapon you've got.

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Machina is so not too special Like the average twin-stick shooter game this tail, he just influenced you to clean up all the enemies in one monitor before switching to the screen after that to comply with existing jobs. In the final spots, you can meet with boss fights that are of course more difficult and when it can be transferred to later levels with themes and of course, different layered designs

simultaneously brutal and challenging, these three sensations that can make you even to Nex Machina. In the beginning you can only be equipped with a linear range weapon. But along with more enemies that you destroy, your main tanjak will initially strengthen through the kind of Power-Up that can be taken. he will produce a longer range of weapons, break them into three sectors for a larger room, offer a functioning shield like your second spirit to offer more weapon alternatives which usually have a more significant probability or greater damage


@andryansrg

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