Review Destiny 2

in #destiny7 years ago

The Disney game when it was first released in the first part of 2014 had great ambitions of epic story and style of play dazzling and because it comes from the same studio that developed Halo hopes and aspirations were very logical but with the arrival of the game was a shock in a very weak content and a terrible repetition and abnormal To an uncompromising PvP competitive style that pushed many away from the game and left it and naturally continued its loyal audience with the extra content and game a year after its descent and the content of The Tekken King improved dramatically.

The second part completes the same point where the first part of the ideal picture of the presentation of the game, either from the content of the story or from the content of the group play, will be completed and we will explain each aspect of the development on the next part and improve it on the first part and see how the studio managed to present the game in a different and convincing way.

The first thing is the story which, according to a small expression, can be said that it presented in the first task a story more than that presented by Disney in the first version before the additional content without exaggerating the story in the first task alone. The idea of ??Disney World was presented more than the first game, In the first part of those who did not play it was based on simple and vague film clips with cards to be read on the studio's website.

But in the second part of the game the story is presented superbly through the clips of the film is much better than the first part, as well as dialogues and events within the same missions provide a link between the events between the stages and some of this is something to miss him Destiny in the first part really is an epic story and moments of enthusiasm and the game In the second part, this has already been done, but the story in the end has been a trivial event, as if you have lived in other games, even the movies, mostly about things that occur in a place other than your place, and you are just an unimportant gear and a person without weight in the story intervening in the middle for the purpose of being full of scene, In the The film does not speak and the Ghost speaks on your behalf and offers solutions I wish to see another form of personality and interest in the weight of the game at the very least that he participated in sentences in the dialogues sure the game offers each player the freedom to design the form of Guardian, but it was possible to enter the voices of the characters we play on the least.

The characters in the game are very excellent. The usual characters, such as Eikora, Zephaela and Kaid, have an excellent role in the story. The main enemy of you and the captain of the cable is Dominus, a figure of great weight, but in dialogues during the film breaks he was unfortunately a bit disappointed and I waited for a bigger role and a better presence for his character.

The playing time in the story ranges between 12 and 15 hours if you stick to the story line only without playing side missions, but with playing the side and playing paris with the story of the tour can reach more than 40 hours Here we move to the point of the side missions of its name everyone sees it as secondary and non Important but skillfully side missions here in the game provide additional stories and part of the world of the game and the history of the characters and the history of places is very enjoyable and play is boring and with the challenges and gas and mini-games you love and all linked in one way or another track of the main story and there are side missions of exploration, such as Lost Sectors, Hidden places Such as caves and others.

Talking about the game technically in terms of fees and sounds and the size of the world we are in front of a major development in a number of things, the first of which is the fees thanks to the improvement of the game engine and improve the engine lighting game shape significantly improved possible through the videos and presentations online do not feel this thing and often will feel the same game the same But the graphics in the game has entered a very good development both in the light as we also mentioned the details of the world around you and the use of advanced techniques, more in shading development on the game at the point of fee and the size of the world can be frozen in the stage of movements of the characters also voices and mosquitoes Ge dazzling first task alone music Btalb where the role is most important in your access situation.

The biggest development on the game is the missions, steers and rides in the evolution of a formidable task. In the first part, you just go to a place and leave your Ghost tasking and you are fighting the enemy waves. This time there is a mechanical game in which to play and solve the puzzles in order to accomplish the task. You have to hit your weapon without stopping to finish the missions and the Waves, in the secrets of the community sell them from each other such as you turn public events to the level of difficulty higher, which incidentally got the biggest development in the game after what has been redrafted and presented a large number about the map and the different shape everywhere in the other and the way to play, Tasks remain great Very cool in your way and you play Quest or gather something or roam freely You always like to play if you were by your side at any time.

The second thing that has received great development is the collective play of player against player, whether ordinary play Quick Play or competitive game or style that opens each week in a new form Trials and this kind of competitive style, but it ensures better prizes and have players much better than other modes.

Most of the patterns have become more focused on the team's cooperation than on the individual in the coverage and movement, especially as the patterns have become dependent on 4 against 4, the vast space necessitates the cooperation and understanding of the team But if you do not have a team you can enter Quick Play and play with yourself or try to understand who you are without communication and the subject is not so difficult but needs some weapons to play to deal with players and here is a defect of the collective stage in that there is dead or certain weapons are famous to play Everyone uses it because A bigger and better often using damage in the game is healthy but the best change and the important thing is not to adopt HomeCinema on the armor.

The point I'm afraid of in Destiny from the first part is the lack of prizes and lots of grinding to find a good loot and I would say that after almost 50 hours playing both PvE or PvP still have tasks that are not over yet in everything, story assignments, side missions, PvP you find the game reward you excellently you do not need to play hours of the game behind the other for prizes even weapons in order to reach him linked to mini missions such as you kill 50 in a certain way or work a number of steps in order to reach the weapon in the end the game in awe Lots of content will make it for 50 hours and more play without Takra Yeh other than the presence of the Raid who got this time designed to improve team collaboration and solve puzzles.

From the story alone you can get exotic weapons and reach the rank of over 200 easily and after the story in order to reach the level of the Raid can be done easily and without trouble with the continuation of the game gets the equipment and armor higher.

Concern here about the content of the coming period, especially that the first part in order to get the full experience of the game is paid $ 180 and here with $ 95 for the game and the basic content or the next expansions during the next 6 months and we still have a plan for greater content during the coming year and beyond and the amount to be paid in the game I still have a big point of objection to paying two-thirds of the price of the device I have played on one game

Final Evaluation
8/10

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